The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Este estilo do animaçãeste 3D pelo estilo cel shading implementado usando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a qual os jogadores sintam tais como se estivessem assistindo a uma animaçãeste.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das maiores paixões da minha vida.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa de que igualmente incomoda muito é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente pelo jogo, quando comecei a fazer The First Berserker: Khazan backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos que eu tinha Espontâneo, completamente fechados.
Vejo isso Ainda mais saiba como uma decisãeste para facilitar o desenvolvimento, já qual fazer um mapa completo da bastante Muito mais manejorefregatráfego, contudo junte isso ao fato do qual as armas sãeste drops aleatórios de inimigos e o ímpeto por explorar diminui bastante, usando um Enorme impacto até exatamente na atmosfera geral do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Acompanhe a jornada por Khazan em Parecer do vingança e aprenda saiba como ele se torna o primeiro berserker pelo Universo DNF.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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